Friday 18 October 2019

Mission 1 Reflection

So we have finally presented our interactive fictional story and here's my reflection on how mission 1 went by. I have learned quite a lot in regards to interactive fiction. Basically an interactive fiction is a story or what started out as some of the first computer games, where the reader or player gets to decide the outcome and makes choices that affect the ending of the story or game. A cave explorer named Will Crowther created the first interactive game in 1976. It was first called ADVENT but was later renamed Colossal Cave and it was a game that was based on his cave adventures. It was later developed even further by another guy called Don Woods, after getting Will's permission. From there on Interactive Fiction became to spread all over the internet. Nowadays it has even been developed further to the point where they have made movies on Netflix such as 'Bandersnatch' where you can see the choices you made play out on the screen.

I discovered quite a bit about the mission and enjoyed the process. Coming up with the story was a small challenge in itself where Nadine and I had to plan it out carefully as the story has to be as simple as possible to allow choices to be made but also interesting enough so that the audience or reader is still captivated by the story. I felt that we have done a pretty decent job at that since the story was something that majority of our classmates could relate to as it involved college and our courses being integrated into the story. 

Working in a team, i believe was also a success. We managed to find what our strengths were and split up the work based on that, where we both came up with the story draft or skeleton and Nadine went on to write it up in a more story telling way and I worked more on the technical side of things, inputting the story into twine and coding up the answers.

I found working with Twine to write up the story as being a success. It took me a bit of time experimenting and researching on how to write up stories and code up the choices but i got the hang of it quite fast as the coding language was similar to one i had previously studied a few years ago. That was a big help and let us speed up the process. I liked the twine program most out of all the others as it had the visual diagram where you can see all the parts if the story. I feel this helped a lot as i could see what was happening at all times and it was easy to follow. I definitely recommend twine for such projects and would gladly us it again in the future.




Overall I believe our project went quite well. I was happy with the end result and would rate it as being a good project. I wouldn't give it all the way to excellent for the reason that I felt like we could have maybe researched more on the history of Interactive Fiction and its impact on society then and now. We concentrated more on us creating a story, which we did end up doing quite well in the end.

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